Company
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Crack Entertainment
Cartoon
- CRACK Entertainment is a webtoon-focused agency founded in December 2021,
operating a full-spectrum content business centered around webtoon IP — from content production and distribution to secondary licensing and merchandise.
In addition to planning and managing serialized works, CRACK also develops original content through its in-house IP production team.
The company continues to expand its scope by engaging in overseas distribution, merchandise production and sales, as well as collaboration events,
with the goal of maximizing the value and scalability of its intellectual properties.
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the crossing lab
Broadcasting Game Character Animation Music Startup Immersive Content
- The Crossing Lab is a company that develops and operates the virtual IP platform “SuperPlat,” where AI-based animated characters and K-pop idol personas are active to help creators maximize their IP revenue, thereby generating new added value and innovative experiences in the global content market through the convergence of entertainment and technology.
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woogigoods
Character Cartoon Music Immersive Content
- We produce official goods in collaboration with artists.
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PLAYTOWN
Broadcasting
- Playtown is a comprehensive content company (MCN) that encompasses original content IP production, creator and brand channel operation, short-form drama distribution, video production, and campaign execution.
We directly operate YouTube channels with a total of 7.5 million followers. Our brand channels include Hi-teenager (3.55 million), Airplane Time (2.29 million), Kizzle (1.36 million), and Writing Down (480,000).
Based on the content planning and operational experience accumulated through directly managing our own channels in the rapidly changing digital content market, we create content that satisfies both brands and consumers. We produce various formats of content including web dramas, entertainment shows, documentaries, and short-form videos.
In addition, we are expanding into content distribution by recently supplying short-form drama content to domestic short-form OTT platforms.
Playtown aims to become a content company that quickly adapts to the rapidly changing media platform environment, including YouTube, and leads trends within it.
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COPUS KOREA Co.,Ltd.
Broadcasting
- COPUS has been a bridge for cultural content exchange between Korea and Japan for the past 20 years, delivering Korean Wave (Hallyu) content to the global market with a strong focus on Japan.
Beyond content distribution, COPUS has expanded its business by developing and investing in original IPs, while strengthening its global presence through international drama distribution and localization strategies.
In addition to video distribution, COPUS has demonstrated its production capabilities through successful drama projects such as The Tale of Lady Ok (2024), solidifying its foundation as a content production company.
Since 2020, the company has accelerated its business expansion by developing diverse content IPs—including webtoons, web novels, and audiobooks—and implementing a 360-degree branding strategy.
In 2024, COPUS established the joint venture HyperEpic Co., Ltd., launching its short-form business in full scale. The company now covers the planning, production, distribution, and even platform operation of short-form content, including dramas and variety shows.
Subsidiaries: Kim Jong Hak Production Co., Ltd., HyperEpic Co., Ltd
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NeedsLab Global & Culture Co. , Ltd.
Broadcasting Music Other
- We are a music production, planning, marketing, performance, and management company established on August 09, 2019, and we are marketing all-rounds (singer, sound source, artist, actor) for K-pop content and entertainment using our various SNS platforms.
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Studio Bigcity
Broadcasting Startup Immersive Content
- Studio Big City is a hands-on content producer that encompasses broadcasting and online,
applying new planning methods and profit structures to actual projects.
The business model that connects content and e-commerce is already in progress, and we have prepared for production so that one content can be used on various channels.
Sponsorship and commerce-linked content are currently being promoted through co-production with platforms in China.