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Retroid: Cartridge Protocol

Game
When the protagonist acquires a Game cartridge — the main weapon — a retro game homage video plays, delivering an immersive narrative experience.
Year of Production
2025
Content Type
Action/Adventure
Target Age
Adults
Art
3D
Service Step
In Production

Summary

1. Project Summary
Title: Retroid: Cartridge Protocol
Genre: Action Roguelike / Strategic Combat / Retro-futuristic Sci-Fi
Platforms: Steam, Nintendo Switch, Xbox, Playstation
Target Markets: North America, Europe, Greater China — primarily console-savvy players in their 30s–40s
Development Progress: Approximately 50%

2. Key Milestones

First Demo Release July 2025
Steam Next Fest Participation October 2025
Early Access Launch November 2025
Official Release Q1 2026

3. Design Concept
A Tactical Growth Duel System within a Roguelike Loop
Retroid blends roguelike progression with a “growth deck duel” mechanic. In each session, players choose a growth path — and the enemy responds with a mirrored evolution based on the player’s selection.
This mutual growth mechanic ensures that even repeated runs offer fresh strategic challenges.
The system balances tension, fairness, and strategic creativity, transforming repeated play into engaging, high-stakes battles.

4. Differentiation Strategy
4.1 Core Systems
2-in-1 Cartridge System
Players equip two cartridge weapons and switch between them in real-time. Each combination unlocks distinct combos, counters, and stage interactions.

Growth Deck Duel Mechanic
Enemy behavior dynamically evolves based on the player's chosen upgrade path. If a player invests in ranged power, the enemy may develop countering mobility or shields. This system creates constant tension, rewarding adaptability and foresight.

Dungeon Crawling & Permanent Progression
In addition to combat, players explore dungeon-style stages to collect resources for long-term upgrades. This promotes variety across play sessions, blending action and exploration within the core loop.

4.2 Worldbuilding & Content Strategy
Narrative-Driven Enemy Evolution
Enemy growth is not only systemic but embedded in the narrative. Each combat session reflects the enemy’s calculated evolution, creating a sense of AI-like rivalry and a living world.

Cartridge Parody Videos for Instant Recognition
Each weapon cartridge is inspired by iconic retro games. Players unlock short parody-style videos that introduce the cartridge’s lore and mechanics, allowing for immediate immersion and usability.

Unified Retro-Futuristic Aesthetic
The visual direction draws from 80s–90s imagined futures — CRT distortion, VHS UI, polygon-era models — reinterpreted through a modern lens to create a cohesive and striking retro-futuristic universe.

5. Development Efficiency & Proprietary Tools
To achieve high-quality results with a compact team, we’ve developed the following in-house tools:

Pattern Generator
A modular encounter generator that rapidly tests enemy placement, gimmicks, and event combinations to maintain session variety.

Visual Map Editor
A block-based level design tool for editing traps, environmental features, and exploratory layouts quickly and efficiently.

Mob Patrol Editor
An intuitive interface for designing patrol paths, detection ranges, and AI behavior, enabling responsive and dynamic enemy reactions.

6. Conclusion & Market Potential
Retroid: Cartridge Protocol creates a unique balance of tension and control through its mirrored growth duel system. This design ensures each session remains unpredictable, strategic, and rewarding.

By combining modern action mechanics with nostalgia-powered design, Retroid targets a core demographic that grew up on NES, SNES, and Genesis titles — especially in North America.
Through homage cartridges, parody videos, and high replayability, the project aims to capture and retain players who seek both familiarity and challenge.

Our strategic focus is on North America, where the retro-console culture remains strong. By delivering a tightly balanced, stylish roguelike with authentic throwbacks and modern depth, Retroid is positioned to appeal to both retro fans and action gamers seeking innovation in the genre.

Company Profile

Game Character

Zeroone Play Inc.

Specializing in action games
- A developer specializing in action/shooting games that can be loved by the masses
- Development of games with novel gameplay and new fun by gathering development veterans for more than 14 years

ㅇ Strengths of ZEROWON
- Rich experience in global service through launching in various countries
- Expertise in revenue model with many years of service and sales performance
- Completed technical verification for high-quality game development
- Teamwork and experience in co-developing a total of 18 games at Ideabox (former startup)

Preparation for successful project execution
- Prototyping even before incorporation to ensure successful project completion
- Prototyping and completion of game idea validation since Q3 2024
- Prepared to achieve stable and proven performance through current support challenges

ㅇ Joint team track record
- Experience in developing about 16 mobile/virtual reality games at IDEABOX, a previous startup company
- Recorded 20 million downloads on global app stores: Plants War series, etc.
- Selected as an excellent app at the Korea Mobile Award by the Ministry of Science, ICT and Future Planning (now Ministry of Science and ICT)

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